I like the twist in this game, why was it call Programmer's Paradise? Did you create the driving engine? I noticed the collision detection is much better than the built in one.
Also one thing I feel could make this better is a zoom out feature when driving or just making it so you can more of the road.
I will be giving this a few more goes, I only delivered one thing lol.
The name Programmer's Paradise is a somewhat ironic title, but it's based off an album cover to a tracker song I made several years ago. I put that track as the title track. The driving 'engine' was created entirely within Clickteam, but it did not use any preset Clickteam movements. All rotations, translations, and transformations are handled with events that I threw together. I absolutely would've loved to zoom out the frame some, but I wasn't even sure that was possible, especially without crunching everything on screen into noise. I did dabble with pulling the camera back as you go faster, but I hesitated to make that effect to strong. I'm not sure if I'm allowed to fix any bugs on the GameJam side of things, but if you see any while you play, please do let me know as I'd like to fix them ASAP for regular players.
Edit: I originally was going to make the game using the built-in Clickteam movements, but I switched over to my custom one when I realised the built-in movements and collisions weren't good for the kind of game I wanted to do. In fact, 2DBoxCar movement in still the modules folder, because I forgot to delete it out of an object. It's entirely unused though AFAIK.
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I like the twist in this game, why was it call Programmer's Paradise? Did you create the driving engine? I noticed the collision detection is much better than the built in one.
Also one thing I feel could make this better is a zoom out feature when driving or just making it so you can more of the road.
I will be giving this a few more goes, I only delivered one thing lol.
The name Programmer's Paradise is a somewhat ironic title, but it's based off an album cover to a tracker song I made several years ago. I put that track as the title track. The driving 'engine' was created entirely within Clickteam, but it did not use any preset Clickteam movements. All rotations, translations, and transformations are handled with events that I threw together. I absolutely would've loved to zoom out the frame some, but I wasn't even sure that was possible, especially without crunching everything on screen into noise. I did dabble with pulling the camera back as you go faster, but I hesitated to make that effect to strong. I'm not sure if I'm allowed to fix any bugs on the GameJam side of things, but if you see any while you play, please do let me know as I'd like to fix them ASAP for regular players.
Edit: I originally was going to make the game using the built-in Clickteam movements, but I switched over to my custom one when I realised the built-in movements and collisions weren't good for the kind of game I wanted to do. In fact, 2DBoxCar movement in still the modules folder, because I forgot to delete it out of an object. It's entirely unused though AFAIK.